Showing posts with label plotting. Show all posts
Showing posts with label plotting. Show all posts

Thursday, 27 September 2018

A THESIS, A THESIS, MY KINGDOM FOR A THESIS

Hello, Dear Readers! Happy Thursday - the weekend is almost here, and it's time for a writing post (Le Gasp! I know it's been a while).

Lately I've really been enjoying the videos of a writer and vlogger called Rachael Stephen. Her plotting methods are so methodical and meticulous, and so different to mine, that I find them fascinating. They offer all kinds of new insights into how to visualise all the moving parts of a story. My favourite recent video of hers is this:
In which she posits that it's very important for a writer to know - and be able to articulate! - their underlying theme in any work, because if you don't KNOW what you're trying to say then you can easily end up saying something else entirely.

Now a lot of Rachael's plotting stuff boggles my mind, but this felt super right and comfy to me straight away. Theme is vital to my writing process. I need spend a lot of time figuring this out before I can get anywhere with my plot. In fact, I always feel that the plot (a series of events logically following on from each other, involving my main character or characters) is basically there to give me an opportunity to illustrate my theme. That's the point of the thing.

The more I thought about that, the more I realised that this is incredibly similar to something I say to my students here at York St. John ALL. THE. DAMN. TIME.

Students come to me with all kinds of problems, and nearly always this leads to me asking them: "What are you trying to say here? What is your point? What is the message that you want your reader to take away from your work?"

As a result of this, last year I came up with this theory that the ideal structure of an essay - and an essay section, and even a paragraph within an essay - is an upside down triangle.

At the beginning, the widest part of the upside down triangle, you state your thesis, your theme - or in a small unit of writing, like a paragraph, offer a topic sentence that states what you are about to discuss. This is quite open and general. Then you move slowly through a process of providing evidence which gives more background, illustrating your thesis, getting more and more specific all the time until you reach the point of that triangle: the point of the work itself, or of the paragraph.

This is where you offer your unique interpretation or analysis of the evidence you have provided and show how it all leads back to your point, thesis or message.

That's key. Everything must always be relevant to your point. Everything must always be driving down towards the ultimate meaning of the piece of writing, proving your thesis, convincing your reader of that message. If it doesn't do this? It shouldn't be in the essay.

Et voila!

Click to embiggen

I show a variation of this diagram to my students and we highlight the different parts of the triangle - I, D, E and A - different colours, then seek out each of the different parts in each paragraph of their essay. Once we start highlighting the work itself, it immediately becomes clear if they've got a flowing argument that runs smoothly from identifying their thesis/point, to adding detail, definition and background, to illustrating with evidence, references and quites, to analysing the significance of everything they've said to their overall thesis. Often a great argument is weakened because they hid their A in the middle, or failed to offer any I, or didn't back up the I and A with enough D and E.

it works!

After watching Rachel's video I realised that when writing fiction, you need to turn this triangle upside down.

Instead of starting out with a general statement, you begin with the specific - moving through the personal outwards to the universal. The pointy bit of the triangle is where you hook the reader on the very personal, specific stakes of your story's theme, by showing main character in their beginning - unfulfilled - state.

Then you launch into action, using specific events that affect the main character as evidence of what can happen if they don't change, don't learn the thesis.

Then you broaden the scope of the story, extrapolating outward, propelling the plot onwards with ripple effects caused by the character's attempts to learn and change on their world, the people they know, their environment.

Finally - maybe in the final, resolving scene, or maybe in the very last line - you attempt to turn that mirror back on the reader to show how this individual journey that you have depicted actually applies to them and to their real world, too. This is that stunning final image or thought that leave the reader thoughtful and wondering as they close the book.

Like so!

Clicky clicky!
I'm not 100% happy with this at the moment, if I'm honest - the descriptions in each part of the triangle don't really get at what I mean the way I want them to. But I still think this could be very useful, especially for people writing short fiction, where your theme is more or less everything, so I decided to share it anyway. I might be back with a tweaked version in the next couple of weeks!

What do you think of the IDEA triangle, muffins? Useful? Sound off in the comments :)

Thursday, 16 November 2017

TURNING IDEAS INTO PLOTS: Part Three

Hello, Dear Readers! This is the third and final part of the Turning Ideas into Plots workshop.

The last instalment introduced us to the basic plot diagram, like so:

Hopefully at this point you have enough solid story events fixed in your head to be able to fill in two or three of the points on the diagram, even if in quite a basic way. This, in turn, ought to give you a sense of the shape and pacing of the events you still need to devise. You have, effectively, the skeleton of a plot. Possibly when people ask what you're writing about, you can give them a brief summing up which touches on those main plot points, and they go 'Wow, sounds interesting'. 

But you still don't have a story.

What? After all that??? Well, as I’ve mentioned before, plot and story are not exactly the same thing. Plot is the skeleton. Story is the flesh. It’s the muscles and tendons and skin that cover and fill in the gaps between the bones. Without the story, like bones without tendons and muscles, the plot can’t move. It’s useless.

This where that saying I mentioned in Part #1 comes from: ideas are ten-a-penny, but execution is key. The execution of the story, the way you put those muscles together and use them to animate the skeleton, the texture of the skin you cover the whole thing with, that’s what turns your story either into a beautiful, vibrant, living creature – or a hulking, mouth-breathing Frankenstein's Monster. 

To illustrate this, let's take a look at a story that we all know well: Cinderella.

It's fairly easy for anyone to see how the main points of Cinderella's story would fit onto the plot diagram I showed you. Hence:
However, each of the sides of the diamond shape now need to be filled in with story – with the events which logically follow from First Plot Event to Character Action to Major Disaster and so on.

And here’s the fun yet terrifying (yet fun!) part: if you and I were both to start out with that basic plot diagram above? We would, inevitably, come up with two radically different ways to get our heroine from point one to point two and onto point three, etc. Our different versions would encompass not only different events, but different tones in our writing, and different character motivations. That's why this diagram is useful on its own, even if you don't want to fill in anymore details – because it gives you that structure, that framework, within which to let your own unique ideas develop.

The way I normally work this out is to try and fill in the first side of the diamond in as much detail as possible before I start writing. Then I put in whatever details I can think of on the other sides. Like so:

Although I like to know in detail what events I'm aiming for, when it comes down to how to actually realise those events, the atmosphere and tone and the character arcs which weave in and around them, I like the freedom to make it all up as I go along. And usually I find that by the time in my first draft I've reached point two (Character Action) I've grown to know the world, story and characters well enough to be able to go on ahead and fill in the next side with a few more details too. The story teaches me about it as I go on. By the time I hit the halfway point I've got something that looks like this:

This is a story now, not just a plot. It includes scenes not just of action but reaction. It shows you the events I (as the author of this particular Cinderella retelling) think are significant enough to dramatise (lots of emphasis on the magic) how I'm going to handle the romance (love at first sight) ideas about the of emotional significance of events (Cinderella calls to the spirit of her death mother before the fairy appears - could it really BE the ghost of her mother?) and it makes you ask questions, rather than offering up a bare list of events.

The way you chose to write these events – in a grim, gothic style, a funny irreverent one, or a poetic lyrical one – will be the skin of your story. The outer appearance which people will probably react to first and with the most conviction, just as humans react to the colour and form of other people's outer shell in real life. But without the plot skeleton and the muscle, flesh and blood of the story underneath, the skin is worthless. All the bits of the story's anatomy need to be working together to create the impression you, the writer, want the reader to receive.

So, this is how *I* turn ideas into plots, and then a plot into a story. I hope it's been useful. But remember that the important thing – the only really important thing, in the end – is to work the way that helps you and makes you feel comfortable. Use a circle instead of a diamond. Don't draw at all, if you don't want to! There is no such thing as a 'right way'. Only the way that works for you right now.

Wednesday, 8 November 2017

TURNING IDEAS INTO PLOTS: Part Two

So you've had this idea for a story. 

Chances are the idea is incomplete and actually has a few separate pieces to it. Mostly my ideas – the ones that spark the desire to start a new book – come with a vague sense of how it all starts, a couple of really strong, hit-me-in-the-head scenes that probably fit somewhere in the middle, and then a vague sense of how it ends. Your ideas might come with the beginning perfectly formed and no end, or a perfect end and no middle scenes. But whatever, you have to try and figure out how to fit these events together into a plot. How to bridge the gaps between them in a way that makes sense, that is entertaining to read, that is worth writing.

At this stage, some authors recommend making character or story collages, where you get yourself a huge pile of magazines and cut out any images - of people or locations or phrases - that 'sing' to you, as being something to do with your idea. You stick them all to a big sheet of paper and somehow seeing everything like that acts like a giant magnet for other ideas to start zipping out of your brain and attaching themselves to the original idea.

Some writers like to use index cards or bullet points to list everything that they know about characters, setting, story, mood. They find that as they write these down, more and more details materialise in their heads, until their bullet point list is twice as long, or their stack of cards twice as thick as they expected.

I think the really important thing at this point is to PIN THOSE SUCKERS DOWN. Otherwise tiny details can sometimes slither away from you and it's really hard to get them back. What's more, the very act of writing down your ideas makes them feel more concrete and get-at-able. Often as you begin to write them they will expand right there on the page before your eyes, drawing other ideas from your subconscious and weaving them in, until your snippet of an argument suddenly has three compelling characters, or your image of a setting has a tragic situation and two more settings nested within. It’s magic!

So, now you have a whole *bunch* of exciting ideas, loosely linked, that makes your gizzards positively tingle with excitement. Great! Well done. Now for the bad news: this scatter of ideas still doesn't actually make a plot.

A plot needs to be more than a series of events that happen one after another. There needs to be a shape, rising tension, rising stakes. The story needs to move through events of physical and emotional and mental significance (if it's going to be a really good book, I mean). Sometimes when you've pinned all your ideas down you still won't feel you have enough stuff to make a story. Other times it all looks like way too much.

This is where my diagrams come in. Tada!

A disclaimer here: this is the way *I* think of plots. You might like a square, or a circle, or a list, or a corkboard covered in neat lines of post-its. But fitting my puzzle pieces into this shape works for me. You might find that although following this exact method does not fit for you, trying it shows you the way you DO like to work. Anyway, let me 'splain. 

FIRST PLOT EVENT: This is pretty self-evident. It's the event that kicks off the story proper. It might not be the first thing the reader sees, though. Sometimes a story starts off by showing the character's world, illustrating the most important characters in their life or establishing their ambitions or deepest wishes. Leading up to a dramatic or significant event – as in The Fellowship of the Ring, where we're introduced to the idyllic Shire and Frodo's well-hidden longing for adventure – allows us to understand what is at stake for the protagonist when the first plot event occurs.

Some writing books will tell you that you must cut straight to the action. And for some genres or some particular stories, that’s OK to do. But it’s not vital, and there are many books which do no such thing. What is vital is that you begin with something RELEVANT to the story, something which will show its significance when you light the fuse and let the plot explode. 

CHARACTER TAKES ACTION TO CHANGE COURSE OF PLOT: A little more tricky, this one. Usually, after the first major story event the character will react with shock, fear, disbelief. They might refuse to accept what's happened, struggle desperately to get away from the new character or place that is threatening their normality. However at some point most characters that are strong enough to be a main character will get a grip and attempt to take control of their situation. Sometimes it backfires, sometimes it works but triggers further events.

In any case, this is the moment when the character first begins to truly affect the plot and it's usually an important moment in the story. Using The Fellowship of the Ring again, this is moment when Frodo, having reached the safety of the Rivendell, and having been given a viable chance to step out of this life-or-death adventure, instead steps forward and volunteers to take the Ring to Mordor. 

MAJOR DISASTER OR SETBACK: The events triggered by the interaction of the main character's choices and the plot now reach a critical point. Things might seem to be going really well – but at the moment when success seems assured, disaster strikes and changes the course of the story again. Often the reader will have seen this setback coming all along. Sometimes even the characters can see it. But they're powerless to prevent it, either because of an essential flaw in their own character or strategy (established prior to this, of course) or because the forces of opposition are overwhelming.

For example, in Disney's The Little Mermaid, this is where Ursula the Sea Witch sees that Ariel and the Prince are falling in love, realises her plan isn’t going to work, and casts a spell to enchant the Prince and make her his own. Ariel wakes up full of joy, goes running off to see her Prince, and finds him suddenly engaged to another woman. Noooooo!  

THE PLATEAU OF AWFULNESS: I read this term in a writing book and it's stuck with me. This is when, in the midst of the fallout from that great disaster, something even worse (and often contrasting to the main disaster) happens. It's the part of the story where things literally cannot get any worse. There's no way back. It's do or die. Think back to the events at the end of The Matrix, where most of the crew of the ship have been slaughtered by a traitor and Neo is stuck in the Matrix fighting (and losing) against Agent Smith. Then the alarm on the ship goes off: a killer 'squid' is approaching. It starts ripping the ship apart and the only way the crew can save themselves is to set off the EMP. But if they do that, Neo will die.

The attack of the killer machine contrasts beautifully with the main disaster – Neo's battle against the Agent – because while Neo is a blur of action, running and fighting for his life, the crew are forced into stillness, silence and inaction, waiting for Neo to get out of Matrix, unable to fight for their own lives. All their hopes rest with him. In some stories the PoA might be emotional in contrast to an action Major Setback. In others it might be a new attack, but from an unexpected direction. In books which are totally on their game, it could be about both action and emotion. The important thing is that this is where the character is forced to throw everything they have at the obstacles that face them. Their last hope has gone. In despair, fury, new determination or sudden revelation, they are now propelled forward to the final events of the story. 

LAST PLOT EVENT: Hang on a minute, you say! There are only FOUR points on that diamond! How can there be five points on your list? Well, the last plot event is where everything comes full circle. It's where you fulfil the promises that you made to the reader at the beginning and the story comes to a natural close. Just like with the last plot event, this might not be the actual last scene, but it's the last point in the story where events are still in flux. Further chapters may tie up loose ends, but shouldn't significantly alter what has occurred in the last plot event. This is the scene where Trinity kisses an unconscious Neo and tells him that she loves him – and he responds by proving he is The One and destroying Agent Smith at the same moment that Morpheus presses the EMP button and kills the squid that is tearing the ship apart. It's when when Triton takes pity on his daughter and transforms her into a human for good and she is reuinited with Prince Eric.

Now, as I said above, not all stories are going to fit into this exact pattern – and that is fine! – but it's a good place to start. The simple structure makes it very easy to see how events you might already have in mind should be spaced out, and again, the act of placing the ideas you do have in this form can often draw other ideas out of your subconscious as you realise that if there’s a Plateau of Awfulness here, then surely the best event to follow it would be this or this... See if the events you have in your head fit these definitions in any sense. Perhaps the scenes you've got are the lead-ins or sequels to such events? 

Open your mind to the most interesting ways that things could play out. If you can fill in three or four of the points on the diagram, even if it turns out you have three Major Setbacks and two PoAs, you're well on your way to having a complete story. And if in the process you realise that diagramming works better for you if you break your story down into six main plot events, or that you prefer a circle, or a line of Post-Its, then hurray! You’re already beginning to discover your own individual plotting style.

Stay tuned to this bat channel for the next instalment of our exciting (look, *I* find it exciting, OK?) plotting workshop, in which we shall discuss no less a person than Cinderella and there will be many more diagrams (yay!).

Monday, 6 November 2017

TURNING IDEAS INTO PLOTS: Part One

Dear Readers, today I'm beginning the process of posting all the refreshed and revised content which I made for the Patreon here on the blog. So let’s talk PLOT. 
What is a plot? Do you find them? Make them? And how do they WORK? 
 
First up, I’m going to say that most of us really need to calm down when it comes to plot. There’s a lot of advice out there, and quite a bit of it contradicts most of the rest, and almost everyone offering advice seems convinced that if you don’t create a plot using the exact right formula then rocks shall fall and everybody will die. That sort of thinking? Is not useful. At all.

When I cast my mind back and start remembering how much I used to stress out about not doing things 'properly' or 'the right way', and how I used to get stuck in the first three chapters and just revise them until they died, or struggle my way to the middle and then freak out because I had idea where to go next... honestly, a cold sweat breaks out on my brow. Writers need to think and talk about this. I definitely did. But I’m convinced people so often get so bogged down in different schools of thought about what a plot is, arguments on shape or function (three acts? Five? SIXTEEN??) that it becomes the opposite of helpful. 
This is Part One of my three part workshop on plots, plots, wonderful plots. It’s designed to be helpful to both beginning and more experienced writers, and hopefully by the end you will feel inspired and motivated, not confused, panicked, or like fleeing to Tibet to herd Yaks.
To begin we need to go back to that classic and much groaned over question: Where do you get your ideas?
The standard response to that one is: ideas are easy to come by, it's execution that counts. But what I think those writers are really asking, a lot of the time, is actually more like: How do you turn an idea into a story? How do you know what happens next? How do you fill a whole book up with all that STUFF? 
I get it. Really.
Most writers that I've talked to or read books by say that when they *get* a story idea, it's usually actually the result of two or more little idea fragments spinning around in their head frantically until they all collide and POOF! Suddenly there's a story there. Only it's not a complete story. This is what you need to recognise. With some notable exceptions, stories, characters, plots, settings – none of it appears in the brain fully formed. You might get some sort of inking of how things kick off, or maybe one or two vital scenes from the middle, or a faint impression of how it should end. Or just a vivid image of a certain character or place. Or all of these things (lucky you). 
It's vital to realise at this point that those impressions? Aren't set in stone. They're giving you hints about what you want your story to be ABOUT, hints on the themes or particular twists you want to explore. The fact that you clearly see a fearless heroine fighting a Samurai in the middle of a bleak orange desert could mean that you want to write about an ass-kicking girl's adventures, or that you want to write about the desert, or a lonely Samurai who wanders across the world, or that you're interested in having a romance where the couple fights each other with swords for fun. The important thing could be the tiny snatch of dialogue you get where they taunt each other about bad technique, or the colour of the sand, or the general bleak tone of the thing.

OR NONE OF THE ABOVE.

This is your brain opening doors and showing you possibilities. Glimpses of what could be. They're telling you your characters *could* be these kinds of people, or your world might be like this. They're inviting you to think long and hard, make choices, sink into the mind of the people whose story you need to tell, to immerse yourself in their world. They're inviting you to walk through as many of those doors as you like, have a curious wander around, then either move in or walk away and close the door behind you.
Do you have an idea for a beginning, a couple of middle parts and an end that have nothing to do with each other and you have no idea how to get from one to another? That's fine. It's way too early to panic and give up. It might be that you'll be working things out as you go along, just writing until you hit one of those key scenes. It might be that you never actually write any of those middle scenes because by the time you get to the middle you realise an event like that simply couldn't happen in the world you've created, or that your character just wouldn't act that way.

The same with endings. You could be like J K Rowling and write the final scene seven books in advance and stick to it (yikes) or you could be like me and aim for that final scene as a guide but usually end up realising the actual events are all wrong, and it's just one or two things, like a character's feelings, or the location or mood that you need. You might even be like Leah Clifford and have no IDEA how it's going to end (she's a better man than I am, Gunga Din).
This point, where you have the compelling image and some odd bits and pieces of a story is usually the point where beginning writers plunge in and start writing, carried away with the desire to see What Happens Next. If that works for you, fine. But a lot of the emails I get seem to come from people who've had this AWESOME IDEA OMG and started writing right away and then got completely lost after a few chapters. Now they don't know if this means the idea was wrong to begin with and they should give up and move onto the Shiny New Idea... or what. 
So, in the next post, we're going to get down to the nitty-gritty of how to actually make a plot that will allow you to keep writing the thing you want to write. This will include examining a couple of ways to work out WHAT HAPPENS NEXT, including the use of a plot diagram that I partially stole and partially made up to stop me drowning in my own ideas. 
Would you like the next piece of the workshop (including rinky-dinky plot diagram) this week? Let me know in the comments, muffins, and I'll try to find time to transfer it across and fix the formatting (what is with the formatting on Blogger?).
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